Oooooo, Shiny!

So after returning from a very long trip (in the emotional sense) I had a package waiting for me. I literally had no idea what it was, I felt a bit like a kid at Christmas, it had been so very long since I had a package whose contents I didn’t know in advance of opening.

So what was inside?

My author’s copies of Gatecrashing for Eclipse Phase, that’s what. It is so very, very pretty.

It even has a built in book mark, how class is that? Actually, it is also kind of Posthuman – Gatecrashing is one of the best written, but also one of the densest, roleplaying supplements I’ve ever worked on. This book can definitely strain your mind. Digesting it in small chunks is probably a good idea.

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Published in: on March 8, 2011 at 9:17 PM  Leave a Comment  
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Grab Your Gear

I have seldom been as proud to be involved in a project as I am in this one:

Cover for Gatecrashing

This is, quite simply, one of the best written (and appearing!)  RPG supplements I’ve ever been involved with, bar none. You can get the PDF here for an incredibly reasonable price for what you are getting ($10), but trust me, you’ll want this one in print.

The pretty liquidbreather says to:

Aquanaut Biomorph

Published in: on December 22, 2010 at 7:26 PM  Leave a Comment  
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Holy Crap, I sound like that?

Apparently I do:

Gamer’s Haven Interview with moi.

 

 

I don’t really look like that any more though. I have less weight (yay!) and less hair (boo!).

Published in: on November 11, 2010 at 8:39 PM  Leave a Comment  
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So What Do We Do?

A question that, for my money, is not asked nearly enough by game designers: what do the player characters do in this game? A vibrant setting with lots of plot hooks is all well and good, but if players have no idea how their PCs are supposed to interact with the game world, the details become somewhat meaningless or worse actually cause a sort of paralysis that intimidates an inexperienced GM into not running the game.

Over on Gameplaywright Will threw out an interesting question about why Sci-fi games sell or fail to sell – but it is something that was brought up in the comments that really got me thinking. All of the successful science fiction games that I know of – whether they be hard science fiction or roving into science fantasy, invariably have a good framework that tells the Game Master what his PCs should be doing. This allows a GM to come up with adventures, or in a more open ended game, informs players of the sorts of things their characters could / should be doing so that they can drive the game forward.

So sci-fi framework examples:

Shadowrun – Groups of mercenaries act as covert deniable assets, performing “needful” tasks outside of the law for a wide variety of individuals / corporations.

Dark Heresy – Acolytes join the Inquisition’s shadow war against the forces of heresy – be they blasphemers, xenos, or the hounds of Chaos – in preservation of the cruel magnificence that is the Imperium.

Star Trek – Working for the Federation, you explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

Cyberpunk 2020 -As Shadowrun, but make certain you look cool while doing it.

Star Wars – A mismatched far-flung organization of rogues and dreamers must fight the Empire. (Or alternatively – Crush the Rebellion. Or Jedi Cops/Texas Rangers.)

Eclipse Phase – Groups of skilled individuals, each with their own talents, assemble in ad hoc teams working for a covert group called Firewall for the purpose of stopping catastrophic events known as “existential risks”, e.g. things bad enough to kill virtual immortals en masse.

Rogue Trader – As Star Trek. Append: “Working for yourselves.” and “Then exploit the shit out of them.”

After Dark Heresy came out, a fair number of people questioned me what we didn’t “just make a Warhammer 40K RPG” where you could play whatever you wanted from the 40K universe. The simple answer is there is no framework for a generic Warhammer 40K RPG. Groups of underhive scum don’t hang around with their off-duty Space Marine buddy.

Published in: on June 6, 2010 at 12:00 PM  Leave a Comment  
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